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https://w.atwiki.jp/monkeeslyrics/pages/21.html
More Of The Monkees『アイム・ア・ビリーバー』 (1967) Side 1 She (Tommy Boyce, Bobby Hart) When Love Comes Knockin (At Your Door) (Carole Bayer Sager, Neil Sedaka) Mary, Mary (Michael Nesmith) Hold On Girl (Billy Carr, Jack Keller, Ben Raleigh) Your Auntie Grizelda (Diane Hildebrand, Jack Keller) (I m Not Your) Steppin Stone (Tommy Boyce, Bobby Hart) Side 2 Look Out (Here Comes Tomorrow) (Neil Diamond) The Kind of Girl I Could Love (Roger Atkins, Michael Nesmith) The Day We Fall in Love (Sandy Linzer, Denny Randell) Sometime in the Morning (Gerry Goffin, Carole King) Laugh (Phil Margo, Mitch Margo, Hank Medress, Jay Siegel) I m a Believer (Neil Diamond)
https://w.atwiki.jp/chatgrabber/
このサイトについて このサイトはチャットグラバーの使い方や評価についてまとめたWikiサイトです。 サポートページを見ても分からなかった点は、このページで解消してください。 ページの情報の正確性は記事投稿時点でのものであり、 現在も同様の機能・動作が行われるとは限りません。 当ブログで紹介している商品の正しい情報は、 必ず販売元のページをご確認ください。 チャットグラバーを利用する場合は、かならず私的使用の範囲内でお願いします。 チャットグラバーとは? チャットグラバーは、DMMやマシェリやエンジェルライブなどのライブチャットを デジタル録画できるソフトです。好みの女の子がログインしたときに待機画面を自動的に録画したり、 2ショットの映像をちゃっかり録画することができます。 チャットグラバー3からは録ったライブチャット動画をDVDに焼いたり、 録画し終わった映像を自動的にスマホやiPhoneに転送する機能が付きました。 なので、外にいながらも常にライブチャットを楽しむことができます。 → チャットグラバーを購入する ※チャットグラバーの購入方法についてはコチラ チャットグラバーの使い方 インストール方法 画面キャプチャーの方法 ライブチャット動画をデジタル録画する方法 チャットレディをウォッチリストに登録する方法 待機画面を自動録画する方法 待機画面の視聴可能時間を延長する方法 チャットグラバーの評判・レビュー
https://w.atwiki.jp/v-lyrics/pages/70.html
■ To Go Back to Top/トップページの戻り方 Push title "VocalidLyrics @ Wiki" and it should get you back to top. タイトルのVocalidLyrics @ Wikiを押すと戻れるようになっています。 ■ How Show-Hide Toggle Item Work/開閉項目の使い方 Click me/クリックして下さい As you can see, when you click, information hidden will show. When you click again it will close. It s item that will toggle everytime you click. These are basically used to hold lists and information. もう一度押すと閉じます。クリックで開閉を切り替えられるようになっています。 リスト、お知らせなどの多くはこのように短く折りたためるようになっています。 EnglishTranslation Sample Title Turorial Lyric This is tutorial. Some are opened from beginning/初めから開いてるものもあります If you click, this will toggle too. Most of them are because they are waiting for Entry like example below. これも押すと開閉を切り替えられます。 開いてるのは下の例のようにエントリー待ちのものがほとんどです。 EnglishTranslation ??? Waiting for Entry... +This is another type of toggle item/これもタイプの違う開閉項目です This will toggle too. [-] is opened state. [+] is closed staete. これも押すと開閉を切り替えられます。[-]は開いた状態、[+]が閉じた状態です。 ■ Difference between 2 Search/二つの検索の違い Search by VidID/動画IDから検索 This will search for the song/translation page by Video ID such as sm123456(NICOVideoID/ニコニコ動画ID)などの動画IDで曲/翻訳ページを探します。 Content Search/内容検索 This is usual search we see every where. It goes through this Wiki looking for pages that used the keywords you have entered. You can use AND and OR features to search. よく見かける普通の検索がこれです。本Wikiの頁を全て検索してキーワードにヒットしたものを結果として表示します。 Btw what are "and" and "or" check for?/ところでandとorのチェックは何に使うの? Checking "and" will give you result that have all the keywords you wrote. hecking "or" will go find any page that has at least one of your keyword. If there s no multiple keyword this check won t matter. "and"を使うと全てのキーワードにヒットした頁のみ結果に表示します。"or"を使うとキーワードのどれか一つにヒットした頁を結果に表示します。複数キーワードがない場合はこのチェックは関係ありません。 [Scroll to Top] _
https://w.atwiki.jp/wiibackup/pages/58.html
Counter - yaosm 3.0 Final Quickstart 1. Program your chip with the hex file that match the chip you've choosed to use. 2. Connect the chip to your Wii. (http //psx-scene.com/forums/wiifree/54303-guide-soldering-troubleshooting-pic12f629-progging-wiikey-install-have-look.html) 3. Make sure the first disc you use is a game from your own region. 4. If you later on want to change any settings, use the configuration disc. Chip compability Hexfiles are included for the following PICs 12F629/12F675 12F635 12F683 16F627/16F627A 16F628/16F628A 16F648A 16F630/16F676 16F636/16F639 16F684 16F87/16F88 Should be portable to any PIC chip that GCBasic supports and has the following requirements. At least 1024 words of program memory (2048 is preferred) 64 bytes of ram A decent amount of hardware stack levels (no 12F509 is NOT a suitable chip) At least 128 bytes of eprom memory for configuration and upgrade data. Internal oscillator (Sure, you can use an external if you really want to but is it worth the trouble?) Installation An excellent guide for opening and modding your wii can be found here http //psx-scene.com/forums/wiifree/54303-guide-soldering-troubleshooting-pic12f629-progging-wiikey-install-have-look.html By default the chip has speedfix and audiofix enabled. This can be changed by modifying the eeprom data before programming your chip or you can change it later with the configuration disc (requires a GC controller). Automatic region detection The region setting will be configured automaticly the first time you insert a disc after programming the chip so make sure that the first game you try is a disc from your own region. Doesn't matter if it is a Wii or a Gamecube disc, backup or original. If you, by mistake, used an import as the first disc then the chip will not play ANY backup or original discs after that and you will need to reprogram the chip or use the configuration disc. Configuration This is an explanation of the configuration bytes byte 0 = Regionpatching 0x00 = JAP, 0x01 = USA, 0x02 = EUR, 0x03 = disabled, 0xFF = auto (default) byte 1 = Default speed setting (only affects Wii backups) 0x00 = slow speed (Gamecube speed) 0x01 = medium speed (Somewhere in between) 0xFF = fast speed (Wii speed) (default) byte 2 = Alternate speed setting (only affects Wii backups) 0x00 = slow speed (Gamecube speed) 0x01 = medium speed (Somewhere in between) 0xFF = fast speed (Wii speed) (default) byte 3 = Chip disable feature (you may want to disable this if you have a LED connected to pin3) 0x00 = Disable the chip disable feature (no weak pull-up on pin3) 0xFF = Enable the chip disable feature (this is the default) byte 4 = Reserved for future features byte 5 = Audiofix on/off 0x00 = Disable the Gamecube audiofix (always off) 0x01 = Disable audiofix by default (when powering up the Wii) and enable it by inserting a Wii disc before running your GC backup. 0x02 = Enable audiofix by default (when powering up the Wii) and disable it by inserting a Wii disc before running your GC backup. 0xFF = Enable the Gamecube audiofix (always on)(default) byte 6 = reserved and used by recovery procedure in case of a bad upgrade. Do NOT change this manually. byte 7 = Always 0xFF, do not change. byte 8 and higher = reserved for upgrade patch data Schematics 12F6xx 16F630/x6/84 16F639 16F62x/64x/8x ---------- __ __ __ __ __ __ __ __ V = 3.3v 1|V G|8 1|V G|14 1|V G|20 1|I O|18 G = Ground 2|L C|7 2|L C|13 2|L C|19 2| C|17 C = Clock 3|D O|6 3|D O|12 3|D O|18 3| L|16 O = Output 4|____I|5 4| I|11 4| I|17 4| |15 I = Input 5| |10 5| |16 5|G V|14 6| |9 6| |15 6|D |13 L = Status LED (optional) 7|_____|8 7| |14 7| |12 D = Disable switch (optional) 8| |13 8| |11 Connect LED like this L +LED- R G 9| |12 9|_____|10 Use 680ohm for R with red LED and 470ohm 10|_____|11 with yellow or green LED. For 12F629, 12F635, 12F675 and 12F683 chips the pinout is identical to WiiFree/OpenWii(PIC version)/Wiinja Here's an attempt of showing the solderpoints on the Wii with ASCII V G * * --- * I C * * * / * O * - * | * * * * | | | * | * * * * * = | |||||||||||||||||||| | / \ | - - | - Panasonic - | - G2C-D2B - | - (or DMS or D2A) - | - - \ NOTE If you lack the solder point that the arrow points at, don't worry, it just means that you have the new circuitboard. The only modchip I know that uses that point is the WiiKey. NOTE2 Late D2B boards have their legs cut off where connection point I, C and O normally connects to the G2C-D2B chip. If this is the case then you may need to grind off plastic from the top of the chip in order to repair that connection. This should ONLY be done by someone who knows what they're doing. Use google to find more information about the D2Bs with cut legs. Status LED (optional) Goes on and off a few times during startup, then stays on but is turned off for a short period when a disc is detected. For some chips there are a 2-LED version where the second LED should be connected to the pin marked as "D" in the schematic above. That also means those versions doesn't come with a chip disable feature. Disable switch (optional) By soldering a wire between pin3 on the chip and the middle "pin" on the Wii reset switch the chip can be disabled by holding the reset button while powering on the Wii. It may be easier and less dangerous to just connect an on/off switch between ground (pin8) and pin3. I do not recommend soldering to the reset switch unless you know what you are doing. At the moment there doesn't seem to be a necessary to ever disable the chip so this feature should be considered as highly optional. If you have a LED attached to pin3 then it will "glow" since the chip configures this pin as an input pin with a weak pull-up (to make sure it is always read as high unless it is connected to ground). If this bothers you then the chip disable feature can be disabled completely by modifying the eprom data before programming the chip or by using the configuration disc. About upgrades and how it works The code on the PIC processors that yaosm supports are NOT upgradeable without an external programmer. So the code on the PIC can not be DVD upgraded. However 99% of the "magic" in yaosm is no longer done with PIC code. It's done with mn102h(the processor architecture of the DMS/D2A/D2B chip) code and the mn102h code is uploaded to the DMS/D2A/D2B controller by the PIC code. The PIC code also contains code that will patch the allready uploaded code with information stored in the eeprom area of the PIC chip. The eeprom area CAN be changed without an external programmer so therefor yaosm can be upgraded. There is a limit though. The PIC chips either has 128 or 256 bytes of eeprom and 8 of those bytes are used for storing the yaosm configuration. This is likely very similar to how the upgrades for Wiinja Deluxe and Wiid works. The normal way to upgrade yaosm is with a GC homebrew that sends the patch data as fake DI commands which the PIC code catches and saves to the eeprom. I believe all current DVD upgradeable Wii chips today uses GC homebrew to do the upgrade except for Wiinja Deluxe and possibly also Wiid. In case future Wii firmware upgrades somehow manage to block GC homebrew this method will no longer work and therefor yaosm supports an alternate upgrade method that doesn't need any homebrew code. The alternate method detects a certain disc and reads the upgrade data directly from the read cache. It's only included in the PIC chips with 2048 words of program area (like for example the 12F683) as it didn't fit into the "smaller" chips. Changes 3.0 Almost all code rewritten to drivecode. Configurable idle LED removed. DVD upgrade support added. 120 bytes of patch data can be stored in the eeprom (248 bytes for 12F683 and other chips with 256 bytes of eeprom) Better dual layer and SSBB support. Supports DVD+R DL and DVD-R DL without using bitsetting. 2.0 Added Gamecube audiostreaming fix. 1.9 Added GameID patch for Action Replay discs, all credit for this goes to Nekokabu. Consider this feature as experimental as it will only work on some AR versions. Added fix for Super Mario Galaxy backups. 1.8 Sacrificed one of the status LED in favour of becoming 100% pin compatible with Wiinja chips which means that the chip can also be disabled by solder a wire between pin3 and the middle pin on the reset switch. Added a configuration byte to control the behaviour of the status LED when the chip is idle. Added a configuration byte to enable/disable the chip disable feature. Added support for dual layer discs. Added GameID overriding for GameIDs starting with W and Y (Makes them usable again on firmware 3.0) Changed GameID for future config discs 1.7 Re-added support for 12F635/16F636/16F639 as it has been fixed (bug in GC basic) Minor code optimizations (saving a couple of bytes) 1.6 Removed support for 12F635/16F636/16F639 since it has never been working. Redesigned the speed patching and made it fully configurable. Enabled the quick 4 flashes on status LED when eprom is updated. Added support for yaosm configuration disc. Removed support for rescue discs (no longer needed). 1.5 Further optimizations to the code and fixed an issue with version 1.4. Version 1.5 hopefully is what version 1.4 should have been. 1.4 Increased the number of loops before giving up while detecting type of game, which resulted in better detection of imports. Optimized the code for speed and size. New code is 22.5% smaller than version 1.3. Added silent mode (Speedfix default off but can be turned on when needed) Enabled support for rescue disc (reset/disable region patching) 1.3 Fixed problem with imported Gamecube promotional and demo discs. Added medium speedfix since it works better for some people. 1.2 Fixed problem with Gamecube original imports. 1.1 Wii Original Imports shouls now work (thanks to the WiiFree team). Also region detection with originals now works. Some minor code optimizations. 1.0 Initial release. Credits The WiiFree team, The OpenWii team, WAB, FuzzyLogic I've learned a lot from bits and pieces of your code... The Great Cow Basic team Don't let the name fool you. The code is more efficient than you may think and the support is excellent. TheCheekyMonkey Excellent modding guide. Anyone planning to mod their Wii should read it. emu_kidid For the excellent GCOS and for further developing it to support dual layer discs. Team Cyclops Without the Dual Layer checking tool, testing DL support would have been a lot harder. Microchip For their free samples program. I would never have learned PIC programming without it. Erant I've borrowed code from the DVD tool sources to save time when relocating the mainloop and it certainly saved me some time. And I've learned a lot from your sources when rewriting everthing to drivecode. The people on the yaosm forums at WiiNews Thanks for helping out with testing, it's really, really appriciated. Special thanks for those who provided the information needed to sort out the SMG problem. All the people in the WiiNewz forums. The feedback given to the different WiiFree version has helped in the past. Question Answers Q My 12F629/12F675/16F630/16F676 doesn't work! A Make sure you read the chip when it is new and write down it's bandgap setting. Make sure you use this bandgap setting when you program the chip. The programming software should preserve your bandgap setting but under some circumstances it may be overwritten and wrong bandgap setting can lead to an unstable or non-working chip. Also make sure you used the correct version. Due to space limitations in these chips (and a few others) there are one version for DMS/D2A and one for D2B. Q I'm about to buy a chip, which should I get? A I would go for the 12F683 since it is small, like the other 8-pin chips but has twice the amount of codespace and eeprom space compared to the 12F629/12F675. It also has the capability of running at 8MHz which is twice the speed of the 12F629/12F675 chips. Currently yaosm has come to the point where all features no longer fits into the smaller chips so a 12F683 is the right choice. Q What about Gamecube imports, what's all this talk about GCOS? A With GCOS(Gamecube Operation System) you can boot Gamecube imports by first booting GCOS and then swap to your Gamecybe imports and let GCOS boot it. In fact the yaosm configuration disc doubles as a GCOS boot disc and it can be used to boot your Gamecube imports. I also strongly recommend the GCOS multigame creator that you can find here here http //psx-scene.com/forums/yaosm/55455-gcos-multigame-version-howto.html Apart from making it possible to put several GC backups on the same disc it boots the your imports. Q I'm planning to import games from USA and/or Japan and I live in Europe but I've heard that it can brick my Wii. Is that true? A Yes. Some Wii games contains firmware upgrades and getting a US or JAP upgrade on your PAL console can leave with everthing from a non working Wii to a Wii with duplicate News/Weather channels. Never ever use imported games unless you know what you are doing! To check what games are safe to run this page is a great resource http //wiki.gbatemp.net/index.php?title=Wii_Region_Patcher_Compatibility_[[List]] Q Can you port yaosm to insert any non-PIC chip here ? A I don't have enough time to maintain ports on non-PIC chips, however I'd love to see ports being made by others. yaosm 2.0 has been ported to work on [[Cyclowiz]] (SX28) by uncledim http //www.teamcyclops.com/forum/showthread.php?t=1545 With yaosm 3.0 most of the code is mn102 drivecode so porting yaosm 3.0 should be a LOT easier than previous versions. In fact it should be really easy to modify the OpenWii code to use the drivecode from yaosm and it's very likely that you'll see yaosm@openwii becoming a reality soon. Q What do you mean by "safe" configuration disc? A yaosm detects if the configuration disc has been inserted and only then will it allow changes to the eeprom. Q Why isn't there a DMS version? I only found hex files for D2A and D2B. A The D2A version is also for DMS Wii's. Q Well, my DVD controller is a D2C, can I still use yaosm? A No, the D2C has closed the door for modchips that are designed for DMS/D2A/D2B Wii's however there are at least two commercial chips available for the D2C at the moment. Q How stealthy is yaosm really? A All commercial chips has claimed to be "stealth" but as some of you may know, every single chip (yaosm included) initially refused to run SMG. From a technical point of view the chips were not detected but the it was detected that SMG was run from backup which, to be honest, basicly is the same thing. There is no such thing as a 100% stealth chip because no one can predict what new firmwares and/or games can come up with. If you are concerned about stealth you should disable regionpatching. It's not very stealthy to run a game from a different region on your console. Q I was told the PICs used by yaosm can't be upgraded with a DVD, how come Wiinja Deluxe and now yaosm claims it can be DVD upgraded? A It's very true. The PIC code can not be upgraded. However yaosm 3.0 does most of it's "magic" with mn102h code that is uploaded to the DVD-controller. By using a custom made patch algoritm it is possible to store patch data in the eeprom of the PIC chip and patch the mn102h code. This is of course limited by the size of the eeprom which is why I recommend the 12F683 chip that has twice the amount of eeprom compared to the 12F629/675 chips. Wiinja Deluxe uses a similar method for their upgrades. Q I did a DVD upgrade but now nothing works. I want my money back! A First of all, yaosm is free. I hope you didn't pay for it. Take a deep breath, count to ten, and then read carefully - Power your Wii off. (not to standby, powerled should be red) - Power it on and pull the powerplug about 2 seconds after you powered it on. - Put the plug back and turn the Wii on again. - It should now load without any patchdata that may exist in the PIC eeprom. - Use the config disc to remove the corrupt upgrade from the PIC eeprom. - Power off and on again it should now work like a plain, non-upgraded, yaosm 3.0 again. Q I've got a Wii, chipped with yaosm 1.x/2.0. How do I use the DVD upgrade to upgrade it to 3.0? A You don't. You'll need an external programmer to reflash your chip to yaosm 3.0.
https://w.atwiki.jp/wowwiki/pages/92.html
Ragefire Chasm #ref error :ご指定のページがありません。ページ名を確認して再度指定してください。 位置 Orgrimmar(Cleft of Shadow)※位置Map 適正LV 12-18 最大収容人数 10Player 略称 RFC Ragefire Chasm [#gc5b71d6] Quest [#n23eaf68] Horde [#v91570e3] Alliance [#k5d2e52c] Quest Horde [12] Hidden Enemies (Orgrimmar Thrall) Orgrimmar東の洞窟Skull RockからLieutenant s Insignia(Drop 雑魚Mob)を持ってくる [12] Hidden Enemies (Orgrimmar Thrall) Lieutenant s Insigniaを持ってCleft of ShadowのNeeru Firebladeに話を聞いてくる [16] Hidden Enemies (Dungeon) (Orgrimmar Thrall) BazzalanとJergoshを倒す [15] Hidden Enemies (Orgrimmar Thrall) Neeru Firebladeと話す [16] Hidden Enemies (Orgrimmar Neeru Fireblade) Thrallと話す [15] Testing an Enemies Strength. (Dungeon) (Thunder Bluff/Elder Rise Rahauro) Ragefire Trogg8匹とRagefire Shaman8匹を倒す [16] Slaying the Beast (Dungeon) (Orgrimmar/Cleft of Shadow Neeru Fireblade) Taragamanを倒し心臓(Taragaman the Hungerer s Heart)を持ってくる [16] The Power to Destroy... (Dungeon) (The Undercity/Royal Quarter Varimathras) 本2冊、Orc系がDropするSpells of ShadowとIncantations from the Netherを拾ってくる [16] Searching for the Lost Satchel (Dungeon) (Thunder Bluff/Elder Rise Rahauro) Maur Grimtotemの死体の捜索 [16] Returning the Lost Satchel (Dungeon) (Ragefire Chasm Maur Grimtotem) Maur Grimtotemの鞄をThunder BluffのRahauroまで持って行く Alliance 無し
https://w.atwiki.jp/reflec_beat/pages/1704.html
FIRE 2 BASIC MEDIUM HARD Level 4 7 9 Objects 118 213 379 BPM - TIME - Artist Mutsuhiko Izumi Version VOLZZA 解禁方法パステルくんとガッキー博士のどきどきリズム研究所にて「ギタトラ」を完成させる 動画 攻略 名前 コメント ※攻略の際は、文頭に[BASIC] [MEDIUM] [HARD] [SPECIAL] のいずれかを置くと、どの譜面に関する情報かが分かりやすいです。 コメント(感想など) 名前 コメント ↑攻略と無関係の曲に対するコメントはこちらでお願いします。あまりにもかけ離れた内容は削除される場合があります。
https://w.atwiki.jp/mkmapping/pages/14.html
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https://w.atwiki.jp/cohstatsjp/pages/60.html
Weapon 17 Pounder Firefly 17 Pounder Firefly Damage 125—125 Fire Aim Time 0—0 Range Max 55 Min 0 L 55 Aim Multiplier L 1 AOE Distance L 0.5 M 35 M 1 M 0.25 S 10 S 1 S 0.1 Accuracy L 0.85 Ready Aim Time 1.5—1.5 AOE Accuracy L 1 M 1 Post Firing Aim Time 4 M 1 S 1 Post Firing Cooldown 0 S 1 Reload 8.5—8.5 AOE Damage L 0.2 0.2 Reload Multiplier L 0.65 Penetration L 0.85 M 0.35 0.35 M 1 M 0.92 S 1 1 S 1.2 S 1 AOE penetration L 1 Cooldown 0—0 Deflection Multiplier 0.15 M 1 Cooldown Multiplier L 1 Suppression L 0 S 1 M 1 M 0 AOE Suppression L 0.05 0 S 1 S 0 M 0.05 0 Wind Up 0 Nearby Supp. Multiplier 1 S 0.05 0 Wind Down 0.5 Nearby Supp. Radius 0 Setup Time 0 Vs. Supp. Targets A 1 Fire Cone Angle 5 Burst Duration 0—0 P 1 Tracking Vertical 25—-10 Rate of Fire 0—0 D 1 Tracking Horizontal -180—180 Reload Frequency 1—1 S 1 Speed Vertical 35 Moving Accuracy 0.75 Speed Horizontal 48 Moving Burst 1 Scatter Angle 7.5 Moving Cooldown 1.5 Scatter Max 15 AA Weapon false Acc. Incremental 1 Scatter Offset 0.25 Attack Ground true Search Radius L 0 Scatter Ratio 1 Projectile cw_17_pounder M 0 FoW Angle Mult. 3 S 0 FoW Distance Mult. 2 Cover Type Accuracy Damage Suppression Penetration Default 1 1 1 1 Garrison 0.75 0.75 0 0.75 Halftrack 0.5 0.25 1 1 Heavy 0.5 0.5 0.5 0.5 Light 1 0.75 0.75 1 Negative 1.5 1 1.25 1 Open 1.25 1 1 1 Smoke 0.25 1 1 1 Trench 0.15 0.1 0 1 Water 1 1 1 1 Bunker 0.15 1 0 0.25 Emplacement 0.5 1 0.75 1 Target Name Acc Mov Dmg Pen R-Pen Sup Pri Infantry 0.2 0.5 1 10 1 1 20 Infantry Airborne 0.5 0.5 1 10 1 1 20 Airborne Inflight 1 1 1 10 1 1 50 Infantry Heroic 0.2 0.5 1 10 1 0.5 20 Infantry Elite 0.2 0.5 1 10 1 1 20 Infantry Sniper 0.2 0.5 1 2 1 1 20 Infantry Soldier 0.2 0.5 0.9 10 1 1 20 Bren Carrier 1 1 1 10 3 1 60 Motorcycle 0.33 0.6 1 3 1 1 40 Jeep 0.5 0.6 1 5 3 1 40 M3 Halftrack 1 0.8 1 10 1 1 60 Greyhound 0.9 0.75 1 10 1 1 100 Stuart 1 1 1 11.5 2.32 1 120 Sdkfz 234 Puma 0.9 0.75 1 6.52 10 1 100 Sdkfz 251 Halftrack 1 0.8 1 10 1 1 60 Sdkfz 22x 1 0.75 1 10 1 1 60 M10 TD 0.93 1 1 4.76 5.6 1 200 Sherman 1 1 1 1.85 1.83 1 200 Flak Panzer 1.11 1 1 5.56 3.36 1 80 Panther 1 1 1 1.11 6.17 1 200 Panther w/Skirts 1 1 0.9 1.11 6.17 1 200 Panzer IV 0.94 1 1 3.33 5.79 1 200 Panzer IV w/Skirts 0.94 1 0.9 3.33 5.79 1 200 StuG 0.94 1 1 2.46 5.07 1 200 StuG w/Skirts 0.94 1 0.9 2.46 5.07 1 200 Tiger 1.35 1 1 1.38 1.98 1 200 Churchill 1 1 1 1.75 1.58 1 200 Cromwell 0.8 1 1 3.67 3.7 1 200 Priest 1 1 1 22.9 2.5 1 80 Pershing 1.08 1 1 0.965 4.63 1 200 Marder III 0.94 1 1 17.2 2.19 1 200 Hetzer 0.85 1 1 0.918 11.6 1 25 Hummel 1 1 1 10.2 8.5 1 80 Jagdpanther 1 1 1 0.883 6.49 1 200 Team Weapon 1 1 1 10 1 1 5 Howitzer 1 1 1 5 1 1 60 Towed Gun 0.5 1 0.65 5 1 1 20 Flak 88 1 1 1 5 1 1 60 P47 Thunderbolt 1 1 1 1 1 1 25 Building Construction 1 1 2.5 3 1 1 25 Building 10 1 0.5 3 1 1 0 Checkpoint 3 1 0.6 10 1 1 0 Bunker 3 1 1 10 1 1 10 CW Emplacement 5 1 1 1 1 1 25 CW Emplaced HQ 1 1 0.65 1 1 1 25 CW Mobile HQ 1 1 1.5 1 1 1 25 Defenses 1 1 0.25 3 1 1 25 Defenses Construction 5 1 5 1 1 1 25 Trench 0.2 1 0.2 2 1 1 25 Mine 1 1 1 2 1 1 25 Mine Airdrop 1 1 1.5 2 1 1 40 Detector Radio 1 1 1 1 1 1 10 Bridge 1 1 0.05 0.1 1 1 25
https://w.atwiki.jp/materials-apple/pages/18.html
Lemon http //www.jeigo.biz/ 中学英語を攻略! This site main purpose is learning to junior high school student English. This site is read to application to learn basic grammar , how to English study and get a useful information of English. Most interest topic is learn to junior high school grammar . Because basic grammar is important matter. This site is written by Japanese. Comment This is very practical site. This site can learn simply English. But it is very important for us understand English. In addition this site is easy to understand. Comment This site is very useful study English base because the site is very polite commentary to grammar. Reference books for the study of English introduction too. ココネ - 無料英語学習サイト a)Cocone-free English study site http //www.cocone.jp/ b)It is enjoy that everyone study English. c) The site is studying word, grammar, and listening to English. d)Everyone can happily study English. Because it is like game. In addition there is a bulletin board and variously people can be talking with us. e)This site is Japanese only. Comment I think it is possible to learn according to the difficulty. English can be happily studied in an easy game. English can be studied by various methods. Comment This site is very useful site.Because English word,grammar learn to play game.This site is recommend beginner English learning. Comment This site is enjoying learning English because some games play through learning English. This site is can TOEIC test.So you can train to TOEIC. Comment This site is very useful site.Because English word,grammar learn to play game.This site is recommend beginner English learning. a)ニュースで英会話 b) A purpose is listening training. c) The site can see the country news and see the English article. d) The site can see a fact the country news, listening training and you get in the world information. e) Japanese and English Comment This site is very interesting. The reason for we hear natural English of foreign news. In addition the site can know many kinds of information. Comment English by news can not only studying but also it knows politics, economy, and current topics.Actually, English can be studied by seeing the animation of the news. Comment This website purpose is listening training. We can see and hear other country’s news at English. And we can see the point of news. We can look the news’s all text for English and Japanese. This site is able to listening training and study for world news. It is very useful. Comment a) To Learn English.com c) I can practice fill in the blanks. I learn English can be studied by watching the video. It is possible to learn hearing English. I can study easily because a problem is a simple game. d) The grammar can be studied by the fill in the blank. e) English only Comment This site is difficult for me. The reason for the site is written in English only. But I think that this site is useful studying English. Comment This site is written all English.But written by easy English.Therefor anyone read this site.I think this site most useful site. Comment This site is written all English.But written by easy English.Therefor anyone read this site.I think this site most useful site.
https://w.atwiki.jp/designdoll/pages/17.html
カメラ操作 モデルを動かしてみよう 自分だけのモデルを作ってみよう モデルを追加してみよう モデルの顔やポーズを入れ変えてみよう エフェクトを変えてみよう レンダリングしてみよう タグの使い方 インターフェイスの色を変えてみよう